For example, in the Search & Rescue mission, a ship is sinking over a kilometer off the coast and the students’ ship must race to the sailors in the water, navigate around the debris, and rescue all five sailors. Before students attempt longer missions, like Search & Rescue or Supply & Logistics, they test relevant variables of their ship in short simulations designed for data collection.
Students then test their ships in the simulator. There are over 800,000 possible combinations, and that does not take into account the infinite possibilities for water stored in ballast tanks. Using a modular design, students select different engines, propellers, rudders, helicopters, cargos, etc. Students first design their ship in the Drydock interface. The FLEET video game has two basic components: the design interface and the mission simulator. This unit gives students conceptual understanding and computational experience with force, average velocity, acceleration, power, work, and momentum.
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High schools implementing FLEET as part of their kinematics curriculum can use the free 10-lesson curriculum, which usually takes classes about three weeks to complete. FLEET has been used by hundreds of students in dozens of schools across the country. Educators across the country are adapting parts of the FLEET curriculum to support instruction in forces and motion, while introducing the engineering design process to their classrooms. The game, curriculum, and all associated resources are free. The program is administered by the American Society of Naval Engineers and is funded by the Office of Naval Research.
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In the second half of the unit, students transfer these concepts to the FLEET simulator and use it to solve engineering design challenges.įLEET uses simulated naval missions to engage students in naval engineering. these initial experiences serve three purposes: providing a variety of experiences with the central phenomenon, exposing and reinforcing the vocabulary expected in the classroom, and setting the stage for understanding what the physics in the video game is showing. Then, students engage in design processes using easily available materials and exploring boat designs in water. To begin the unit, students discuss an engineering design process and decide how they will use it to organize their work in this unit. Using FLEET, students design and use ships for various naval missions by mastering scientific concepts such as force, energy, and work, while employing an engineering design process. It is also a physics simulator that applies content first learned through hands-on scientific investigations. FLEET is a free ship-design simulator (See “ On the web”) that reaches students in their native environment-video games.
We have more than 25 of modern battleships in the Naval Armada forces!Īrrange your ships on the battlefield, strike, use your arsenal, try to sink enemy ships. Play with friends against the enemies and win epic battles on torpedo boat destroyers, cruisers and battleships!īecome the best admiral! Be ready to battle, win everybody and put global order. The world of Warships battles sends a challenge to you!įight exciting sea MMORPG online battles, choose battleships and navigate them! Do you like battleships and boat battles? The best team fights are waiting for you! Absolutely for free!īased on naval action, Naval Armada: World Warships is a free multiplayer action PVP game about ships from creators of Armada: Modern Tanks.